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Ring Games in the ESL Classroom
By Amy Steinmetz
Rhythm and rhyme are tools children use as part of their L1 acquisition,
and
David Bell (1999) suggests that they can be used as effectively
by both
adults and children as they learn their L2. Ring games,
which use
repetition, rhythm, rhyme and movement in a non-competitive,
group setting,
“give students a chance to use their bodies in the language
learning
process.” (p.27) Bell first used ring games in an attempt
to “meet …
halfway” (p. 28) students who would otherwise be reluctant to
speak aloud in
class. This allowed him use a communicative approach without
upsetting
cultural norms that discourage individual student verbosity.
The ring games described by Bell consist of a chorus (chanted
by the class
or group as a whole) and individual responses to that chorus.
These
individual responses are what make the ring games interactive
instead of
simply repetitive. The poetic nature of the chants within
the ring games
facilitates the concept of the classroom as a “play world in
which people
can practice and prepare.” (p. 28) Movement is added to
the chants to
address a variety of learning styles (kinesthetic, musical,
visual, inter-
and intrapersonal) and to assist memorization. According
to Bell, this
combination of rhythmic speech and movement can aid in pronunciation,
through “synchronization of gesture and speech.” (p. 29)
Engaging a class
in the physical activity also breaks the barrier of student
passivity
created by the traditional classroom arrangement of students
sitting still
in rows, while the teacher stands at the front.
One of the ring games (also called dances) that Bell describes
is called
“When’s Your Birthday?” (p.29) The students stand in a
circle, in ascending
order by birthday (month and day, but not year). The students
chant in
chorus, “When’s your birthday?” in a three beat rhythm, with
emphasis on the
words when’s, birth and day. The word your is not stressed,
much as it
would not be stressed by a native speaker in casual speech.
This three beat
rhythm is followed by two more beats, provided by finger snaps,
to create a
five beat series. These snaps in the series are the beats
on which each
individual student responds with his or her birthday, e.g.:
Chorus: When’s your birthday?
Individual 1: May first.
Chorus: When’s your birthday?
Individual 2: June twelfth.
This verbal component is enhanced by the addition of movement.
As the
chorus speaks, the group as a whole takes three steps to the
right, in the
three beats of when’s, birth and day. The two snaps would
then be to the
right side, as one of the students gives the response.
On the next chorus,
the group takes three steps to the left, then snaps twice to
the left as the
next student responds. The chant continues until all the
students have
given their birthday. The speed of the entire chant and
accompanying dance
can vary according to skill or interest level.
Many language class activities that involve music and rhythm
are somewhat
passive. They involve listening, and repeating, but don’t
usually require
individual responses. Bell’s ring games and dances keep
students active in
two ways: the students have to give individual responses, and
they are in
motion throughout the exercise. The active quality, along
with the physical
and cultural barrier breaking aspect, appeal to me as one who
wishes to
teach overseas, in countries where students may be culturally
inhibited
about speaking in class. Some of the games require students
to interact
with each other first, before working as a group, and this interaction
is
another opportunity for students to speak the target language.
I also
appreciate the capacity that chants have to teach students the
rhythmic
quality of syllabic emphasis. For students, I think the
activity could be
fun and different, so long as it is used in moderation.
Moderation is the key, because much like Total Physical Response
(TPR), this
is an activity that relies on repetition and therefore does
not really help
the students construct original utterances. The chorus-response
does
require some interactive skills, but they are very ritualized.
Bell
suggests, on p. 28, that ring games assist in teaching turn-taking,
isochrony and back-channeling, but fails to explain how this
would work.
Since both isochrony and back-channeling are unrehearsed aspects
of
conversation, it would seem unlikely that such stylized activities
as ring
games would provide much authentic usage practice. After
all, we do not
usually take three steps to the left and snap our fingers to
punctuate our
communication with one another.
In this same vein, Bell compares the movement/memorization component
of
these games to theatrical performances. Much as actors
are assisted in line
memorization by learning the movements of their characters,
Bell asserts,
language learners can memorize through movement. However,
movement actually
helps actor to learn how a character in a play reacts and interacts
with the
(scripted) world around them. If a language learner associates
aspects of
language with certain movements, that learner may have difficulty
using
those same aspects in authentic situations.
Bell’s ring games are a potentially interesting way to loosen
up a classroom
and teach language as a rhythmic experience. The three
examples that he
gives are for beginning to low-intermediate level adults, but
these games
can be adapted, or similar one created for a variety of ages
and skill
levels. So long as ring games are used as one tool, not
the tool, they may
be a welcome variation in the language learning experience.
Bell, D. (1999). Rise, Sally, rise: Communicating through dance.
TESOL
Journal, 8 (1), 27-31.
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